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3
votes
Active

GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...

IMGUI

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Nov 12, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Open attached project "case_1380320.zip" 2. Enter Scene "SampleScene" (Assets > Scenes) 3. Make sure the Profil... Read more

3
votes
Active

Failed to load libmain.so when using Unity as a library and opening it i...

Android

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Mar 16, 2021

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Version/s: 2020.2.7f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open attached project "uaal-bug-unity" in "uaal-bug.zip" 2. Enable export project in Build Settings 3. Build th... Read more

3
votes
Active

ParticleSystem.Simulate glitches when using a long time period with part...

Visual Effects - Legacy

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Mar 13, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.15f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's project 2. Press Play Expected result: No particles are glitchy Actual result: Third column'... Read more

3
votes
Active

Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...

Culling

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Dec 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Case_1389626" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more

3
votes
Active

'Internal: JobTempAlloc has allocations that are more than 4 frames old'...

IMGUI

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Sep 22, 2021

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Version/s: 2021.2.0a9, 2022.1, 2022.1.0a10

How to reproduce: 1. Open attached project 2. Open Profiler and enable Live Timeline 3. Enter Play mode 4. Observe console Warnings... Read more

2
votes
Active

"XmlSchemaException" error appears when creating UIDocument in UI Toolkit

UI Toolkit

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Apr 30, 2022

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Version/s: 2021.2, 2021.3, 2021.3.0f1, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "1424280.zip" 2. In the Project window press right-click and Create>UI Toolkit>UI D... Read more

2
votes
Active

[M1] Memory leak and crash when using VertexID in Shader Graph

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May 16, 2022

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Version/s: 2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1

Reproduction steps: 1. Open the attached 'My project' 2. Open the 'New Shader Graph' in Shader Graph Editor 3. Monitor the memory us... Read more

2
votes
Active

Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...

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Jun 14, 2022

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Version/s: 2019.4.33f1, 2020.3.24f1, 2021.1.28f1, 2021.2.5f1, 2022.1.0b1, 2023.1.0a16, 2023.2.0a1, 2023.3.0a3, 7000.0.0a1

Reproduction steps: 1. Open user's attached project 2. Press Play Expected result: Editor successfully enters Play Mode Actual... Read more

2
votes
Active

"Compiling shader variants" takes too much time when building the project

URP Features

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Mar 06, 2022

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Version/s: 2021.2, 2021.2.14f1

How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the amount of time it takes to build the proje... Read more

2
votes
Active

[Android] Application crashes after continuously loading and activating ...

Shader System

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.11f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached project "wavexr-crash-test.zip" 2. Make sure that Development Build is enabled 3. Bu... Read more

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