Search Issue Tracker
Active
Votes
2
Found in
2021.2
2021.2.14f1
Issue ID
1408905
Regression
No
"Compiling shader variants" takes too much time when building the project
How to reproduce:
1. Open the user's attached project
2. Build the project
3. Observe the amount of time it takes to build the project
Expected result: The project builds in under 1 hour
Actual result: The project builds for 3-5 hours
Reproducible with: 2021.2.14f1, 2021.2.19f1
Couldn't test with: 2021.2.13f1 (URP package errors)
Reproducible on: Windows 10
Notes:
1. Couldn't test on other versions as the project sometimes takes hours to build
2. 14f1 and 19f1 both took around 4 hours to build, whereas it takes 4 minutes to build without the URP package dependency
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment