Search Issue Tracker
Active
Votes
2
Found in
2021.2
2021.2.14f1
Issue ID
1408905
Regression
No
"Compiling shader variants" takes too much time when building the project
How to reproduce:
1. Open the user's attached project
2. Build the project
3. Observe the amount of time it takes to build the project
Expected result: The project builds in under 1 hour
Actual result: The project builds for 3-5 hours
Reproducible with: 2021.2.14f1, 2021.2.19f1
Couldn't test with: 2021.2.13f1 (URP package errors)
Reproducible on: Windows 10
Notes:
1. Couldn't test on other versions as the project sometimes takes hours to build
2. 14f1 and 19f1 both took around 4 hours to build, whereas it takes 4 minutes to build without the URP package dependency
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Add comment