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[IL2CPP] Type argument of a generic class instance changes when another ...
Reproduction steps: 1. Open attached project "Case_1377927.zip" 2. Build and Run the Scene "SampleScene" 3. Observe the Player.log ... Read more
Unable to open/upgrade any existing project to 2022.1.0a14 due to licens...
How to reproduce: 1. Create new project 2. Close the project 3. In Hub try to open an existing project again Expected result: Proje... Read more
[OSX][Editor] DirectoryNotFoundException errors appear when a project is...
How to reproduce: 1. Create a new folder and name it "ąčęėįšųūž" 2. Create a new empty project in the folder 3. Open the Console in ... Read more
SRP Settings is set to none after changing Always Included Shaders value
Reproduction steps: 1. Open the attached project ("1377905R.zip") 2. Open the Project Window 3. Select Graphics tab 4. Change any El... Read more
[MacOS] Editor instantly crashes due to Invalid parameter not satisfying...
How to reproduce: 1. Create new project 2. Switch to WebGL platform 3. Hit Build or Build and Run buttons 4. Editor instantly crashe... Read more
Importing a project from the asset Store doesn't import packages, even i...
When importing a full project from the Asset store, that has a manifest.json, the new packages are no longer brought into your proje... Read more
[URP] Motion blur applies on non-moving cameras when using different Vol...
Reproduction steps: 1. Open user-submitted project 2. Open Game View Tab Expected result: Motion Blur is not applied to either of t... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
[WebGL] [wasm] Uncaught RuntimeError exception is thrown when calling a ...
Reproduction steps: 1. Open the project from the GitHub repository provided by the user 2. Switch Platform to WebGL in Build Setting... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more
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