Search Issue Tracker
Active
Votes
32
Found in
2021.2
2021.2.0f1
2022.1
Issue ID
1377787
Regression
No
[WebGL] [wasm] Uncaught RuntimeError exception is thrown when calling a native function from a static linked library
Reproduction steps:
1. Open the project from the GitHub repository provided by the user
2. Switch Platform to WebGL in Build Settings
3. Build and Run
4. Wait for the build to run
Expected result: A Cube with a Texture applied to its Material can be seen
Actual result: Running the build fails and errors are logged in the browser: "Uncaught RuntimeError: null function or function signature", "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively"
Reproducible with: 2021.2.2f1, 2022.1.0a15
Could not test with: 2019.4.32f1, 2020.3.23f1, 2021.1.28f1 (namespace and native library errors after downgrade)
Note:
- Not reproducible in Development Build
- The tested native library supports only WebGL (f. e. it would error in Play Mode)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Mulik
May 13, 2023 12:07
Reproduce on Unity LTS Release
2021.3.22f1.
DrViJ
Jan 13, 2022 22:38
I've added commit that makes native plugin work to reproduce this bug in 2022.2.0b3
1) take my repo
2) checkout commit under tag WorksInDevBuild_2022.2.0b3
3) try to build in development mode: it works
4) try to build without development mode: it throws exception.
p.s. the error will be in both dev/nondev modes if ThrowExceptions is not set to None.
DrViJ
Nov 18, 2021 15:16
p.s. I recommend to build from the tag "Unity2021.2.0f1_DEV_BUILD_WORLS_ONLY", cause its 100% reproducible commit