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Api Compatibility Level contains version number for .NET Standard
How to reproduce: 1. Create a new Unity project 2. Open Player settings 3. Other Settings -> Configuration -> Api Compatibility Leve... Read more
Prefab modifications aren't saved when "Auto Save" is enabled
Reproduction steps: 1. Open the user's attached "EditGridTest.zip" project 2. Open the "SampleScene" Scene 3. Open the "Test" Prefab... Read more
Multiple Shader Compiler errors are thrown when compiling a Shader
How to reproduce: 1. Open the user-submitted project 2. In the project window, search for and select the shader "VoronoiFragment" 3.... Read more
SerializedReference field is not populated when initializing from null w...
How to reproduce: 1. Open the user's attached project "NewFeaturesTest.zip" 2. Open the "testScene" Scene 3. In the Hierarchy window... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
Redundant for-loop in UnityEditor.Profiling.ModuleEditor.CounterCollector
How to reproduce: 1. Open "UnityEditor.Profiling.ModuleEditor.CounterCollector" source code 2. Search "for (int i = 0; i < counters.... Read more
Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...
Load the attached project. Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and... Read more
Graphics.CopyTexture is inconsistent when copying Texture2D to ARGB4444 ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Expected result: Both plane textures are identical Actual resul... Read more
Profiler's 'Call Stacks' button gets out of sync with PlayerConnection w...
How to reproduce: 1. Open the attached project '1377934.zip' 2. Open Build Settings and enable Development Build 3. Build and Run on... Read more
Editor and Player crashes on Build when the built scene contains lists c...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Build and ... Read more
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