Search Issue Tracker
Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a build instance 4. Press LAN Host in ... Read more
[Android] NullReferenceException when application is built with developm...
To reproduce: 1. Download and open attached "bug2.zip" project. 2. Open Build settings, disable Development build option. 3. Build ... Read more
NavMesh Surface components don't take the Transform scale into account
How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Open the Navigation window 4. Play the scene - Note that on... Read more
Sprite icon preview is defaulted to the base sprite when icons are small
Steps to reproduce: 1. Open Unity 2. Right click in project window 3. Create a few basic sprites - triangle, hexagon etc. 4. In the ... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro: 1. Open attached project or Create a new scene 2. Hi... Read more
Asset Store imports assets for newer versions of Unity into older versio...
How to reproduce: 1. Create a new project in Unity 2017.1.1p4 and open the Asset Store window 2. Search for Standard Assets in the A... Read more
Crash when using ReplacePrefab with ReplacePrefabOptions.Default
Reproduction steps: 1. Open project attached (t1.zip) 2. Open AnimationScene.unity. 3. Select Prefab3PP in the scene. 4. Change any ... Read more
[Android] Setting high texture tiling for devices with Mali-400, Mali-45...
Reproduction steps: 1) Download and open user's attached project 2) Build and run on an Android device -- Notice that texture is bei... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce: 1. Open any Unity Project 2. File --> Build Settings 3. Change Target Platform Expected result: You should be able to... Read more
[GearVR] GrabPass shader displayed incorrectly when using SinglePass on ...
How to reproduce: 1. Open user attached project 2. Add device's osig to Plugins/Android/assets 3. Build and run on device -- Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files