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Shader inspector doesn't show whether a keyword can be overridden by glo...
STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more
Redoing Apply nestee prefab crashes Editor
Steps: 1. Create three GameObjects (Go1, Go2, Go3) 2. Convert them all to prefabs 3. Make Go2 and Go3 children of Go1 4. Right-click... Read more
Text characters are corrupted when resizing the font atlas
Reproduction steps: 1. Download and open the attached "FontCorruptionTest copy.zip" project 2. Build and deploy the project to iOS ... Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more
[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce: 1. Open the attached project ("NotificationAgain.zip") 2. Build and launch the project on a simulator 3. Put the... Read more
Project Browser slider doesn't get reset after selecting any item in Fav...
How to reproduce: 1. Create a new project 2. Set the Project window slider to a non-default value (e.g. highest value) 3. Type 't:sc... Read more
All about bugs
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