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Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a14
2022.1.0a2
Issue ID
1348899
Regression
Yes
Redoing Apply nestee prefab crashes Editor
Steps:
1. Create three GameObjects (Go1, Go2, Go3)
2. Convert them all to prefabs
3. Make Go2 and Go3 children of Go1
4. Right-click on Go2 and Apply to Go1
5. Right-click on Go3 and Apply to Go1
6. Undo/Undo
7. Redo/Redo
==> Editor crashes
Regression from 2021.2.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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