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[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has. This information can be useful for e.g. stripping shader v... Read more
Embedded packages are not shown as installed in the Package Manager
How to reproduce: 1. Open the attached "PackmanBug.zip" project 2. Open the Package Manager (Window -> Package Manager) 3. Select "I... Read more
Errors when selecting a ScriptableObject asset
How to reproduce: 1. Open the attached project "Upgrader Test.zip" 2. Select Assets/Animancer Upgrader v7.0.asset 3. In the dialog b... Read more
[Android] Italic Font Style differs between Editor and devices
How to reproduce it: 1. Open the attached project "Font Bug.zip" 2. Load the "FontStyleIssues" Scene 3. Open the Game view 4. Build ... Read more
Buttons can be Clicked on a different Display than they are seen
Reproduction steps: 1. Open user attached Project 2. Setup Multiple Game Views 3. Press Play 4. Click around in the area where a But... Read more
Particle system does not Emit until a Fixed Timestep has passed
Reproduction steps: 1. Open user attached Project 2. Press Pause 3. Press Play 3. Step frame by frame 4. Exit Play mode 5. Change th... Read more
SetRenderTarget does not correctly display the texture when depthSlice i...
Reproduction steps: 1. Open the attached project "texarraytest" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Game ... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more
Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce: 1. Open the user's attached "Accelerator_ProgressBar" project 2. Connect the project to a Cache server (Edit->Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
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