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Warning "Missing types referenced from component BuildProfile on game ob...
Steps to reproduce: Create a Competitive Action Multiplayer project Observe the Console Actual results: Warning "Missing types refer... Read more
Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTex...
Steps to reproduce: Open the attached project Open the New Shader Graph file Observe the Console and the Preview window Actual resul... Read more
NativeArray with Allocator.Temp is disposed when used with Async/Await
Steps to reproduce:1. Create a new project2. Download and import the attached script "TempAllocatorAccess.cs"3. Assign the script to... Read more
Generated texture array not showing when used in the Build
How to reproduce:1. Open the attached project "particleStudy2023.zip"2. Build And Run the project3. Press space on the keyboard Expe... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps:1. Open the attached 'texture test 2021' project2. Open the 'SampleScene'3. Observe the 'Quad' GameObject Expecte... Read more
Existing assets' references are lost when pasting in copied sub-assets
How to reproduce:1. Extract and open the attached “IN-115691.zip“ project2. Open the Assets/Case-CopyFromSubAssetBank/Case-CopyFromS... Read more
Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed ...
Reproduction steps:1. Open the attached project “ReproductionProjectAnalytics.zip”2. Open “Main” scene in “Assets\Scenes”3. In the H... Read more
"CommandBuffer.ClearRenderTarget" doesn't work when "Native RenderPass" ...
How to reproduce:1. Open the attached project “RenderPassBug.zip“2. Open the “SampleScene“ Scene3. Select the “URP-HighFidelity-Rend... Read more
The TileMap grid in the Tile Palette is not visible when Screen Space Am...
How to reproduce:1. Open the attached “IN-119628” project2. In the Project window, select the “cat” prefab3. In the Tile Palette win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument