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3
votes
Active

Warning "Missing types referenced from component BuildProfile on game ob...

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Mar 07, 2025

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Version/s: 6000.0.42f1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a Competitive Action Multiplayer project Observe the Console Actual results: Warning "Missing types refer... Read more

0
votes
Active

Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTex...

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Apr 29, 2025

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Version/s: 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Open the attached project Open the New Shader Graph file Observe the Console and the Preview window Actual resul... Read more

3
votes
Active

NativeArray with Allocator.Temp is disposed when used with Async/Await

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Jul 22, 2024

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Version/s: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Steps to reproduce:1. Create a new project2. Download and import the attached script "TempAllocatorAccess.cs"3. Assign the script to... Read more

0
votes
Active

Generated texture array not showing when used in the Build

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May 11, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14

How to reproduce:1. Open the attached project "particleStudy2023.zip"2. Build And Run the project3. Press space on the keyboard Expe... Read more

6
votes
Active

Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...

2D

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May 19, 2022

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Version/s: 2020.3.25f1, 2021.3, 2022.1, 2022.1.0f1, 2022.2

Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more

1
votes
Active

Color artifacts in imported textures when Alpha Source is set to Input T...

Texture

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Apr 25, 2022

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Version/s: 2021.1.0a1, 2021.3, 2021.3.1f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'texture test 2021' project2. Open the 'SampleScene'3. Observe the 'Quad' GameObject Expecte... Read more

0
votes
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Existing assets' references are lost when pasting in copied sub-assets

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Oct 03, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Extract and open the attached “IN-115691.zip“ project2. Open the Assets/Case-CopyFromSubAssetBank/Case-CopyFromS... Read more

0
votes
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Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed ...

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Nov 27, 2025

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Version/s: 6000.0.62f1, 6000.2.0b2, 6000.2.12f1, 6000.3.0b4, 6000.3.0f1, 6000.4.0a1, 6000.4.0a5, 6000.5.0a2

Reproduction steps:1. Open the attached project “ReproductionProjectAnalytics.zip”2. Open “Main” scene in “Assets\Scenes”3. In the H... Read more

1
votes
Active

"CommandBuffer.ClearRenderTarget" doesn't work when "Native RenderPass" ...

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Jun 29, 2023

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Version/s: 2021.3.27f1, 2023.3.0a9

How to reproduce:1. Open the attached project “RenderPassBug.zip“2. Open the “SampleScene“ Scene3. Select the “URP-HighFidelity-Rend... Read more

3
votes
Active

The TileMap grid in the Tile Palette is not visible when Screen Space Am...

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

How to reproduce:1. Open the attached “IN-119628” project2. In the Project window, select the “cat” prefab3. In the Tile Palette win... Read more

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