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UI Element is sorted behind the parent Canvas when the UI Element is cre...
How to reproduce: 1. Open the user-submitted project 2. In the project window, open the Prefab "Canvas" (Assets/Canvas.prefab) 3.... Read more
Mapping option is disabled when importing an image as a Point Light Cook...
How to reproduce: 1. Open the attached “CookieBug.zip” project 2. In the project window select the “Cookie.png” image in the Asset... Read more
Objects are black after rendering when using CommandBuffer
Reproduction steps: 1. Open the attached 'Bug Test' project 2. Open the 'Test' Scene 3. Enter the Play mode Expected result: boxes ... Read more
Shadows are rendered from one Light source when using two 2D Lights with...
How to reproduce: 1. Open the attached project "URP-Blend Styles.zip" 2. Open the "SampleScene" Scene 3. Select the "MultiplyLight" ... Read more
Parametric Light Upgrade doesn't dirty Scene so upgrade might not be saved.
Parametric lights can be upgraded in 2021.1 and newer. However the upgrade doesn't dirty the scene. If nothing else has changed savi... Read more
Light 2D doesn't cast shadows when "Shadow Intensity Enable" is enabled ...
How to reproduce: 1. Open the user's attached project "UdcJam20Escape.zip" 2. Open the "SampleScene" Scene 3. Enter the Inspector's ... Read more
[URP] CullingResults contain duplicated Terrain as many as ScriptableRen...
How to reproduce: 1. Open the user's attached "TerrainBug.zip" project 2. Open the "SampleScene" Scene 3. Select the "JustCallCull" ... Read more
Terrain shadows are not rendered when zooming out in Scene/Game View wit...
Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/Test 3. Zoom out in the Scene View 4. Observe the Terr... Read more
Patches of Terrain lose detail when zoomed in with Orthographic Camera
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/OrthographicBaseTerrainBug" 3. Enter Play Mode 4. Change the... Read more
Excesive GPU memory usage when resizing a window via dragging
How to reproduce: 1. Open the attached "Klondike.zip" project 2. Build and run on UWP 3. Choose any corner of the build window -> dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window