Search Issue Tracker
GameObject properties are not set to defaults when the GameObject is dis...
Steps to reproduce: 1. Open the attached project "Bug.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Press Enter and obse... Read more
[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan
Reproduction steps: 1. Open the attached user's project "DX12VsyncRepro.zip" 2. Make sure that DirectX12 is selected as the Graphics... Read more
Crash when using lightSource.AddCommandBuffer and exiting Player that ha...
How to reproduce: 1. Open users attached project 2. Make sure that DirectX12 Graphics API is used and Graphics Jobs is enabled (Fil... Read more
[Accelerator] Editor freezes during asynchronous upload "On demand sched...
Reproduction steps: 1. Pull the GitHub repo provided in the initial report 2. Open the Unity project (it will be connected to an Acc... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
[Backport] Drawn mesh using Graphics.DrawMeshInstanced flickers when set...
How to reproduce: 1. Open the attached project "TestDrawMeshInstance-2021.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mod... Read more
Cocoapods Simulator Editor 2022 Issue
When building for simulator SDK, Cocoapods will fail to install. This seems to be a change in the default settings for the generated... Read more
[Backport] IndexOutOfRangeException is thrown when triggering ShowObject...
Reproduction steps: 1. Open the user's attached project 2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs" 3. Chan... Read more
Material Preview Icons shouldn't use the same lighting as the scene when...
How to reproduce: 1. Open the attached "repro 1234427" project 2. Open the "3D Template" Scene from Assets folder 3. Select the Two ... Read more
Assertion failed on expression: 'IsNormalized' on GUIUtility:ProcessEven...
Reproduction steps: 1. Open the attached 'IsNormalized' project 2. Open the 'IsNormalizedBug' Scene 3. Select any GameObject in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision() function is not applied when toggling the GameObject.SetActive()
- Rich Text color tag does not apply when color is set by name
- The caret (text cursor) symbol does not move one word when the "Option" key and arrow keys are used to move the caret
- Vertical mapping of most characters is incorrect when using a Texture on each character
- Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an Animator is set in Play Mode after changing the RuntimeAnimatorController