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[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...
Prerequisites: For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore... Read more
Cannot override type of [SerializedReference] fields in prefab instances
To reproduce: 1) Open the attached project and scene 2) Select Polymorphic Prefab in the hierarchy 3) Change Derived Class 1 to some... Read more
Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...
How to reproduce: 1. Create and open a new Universal RP template project 2. Observe the console window Expected result: no errors a... Read more
[XR] VFX particles not rendered with Draw Instanced Terrain in scene whe...
How to reproduce: 1. Open the attached "TerrainVFX.zip" project 2. Open "New Scene", create a VFX Graph and add it to the scene 3. E... Read more
[2019.3] GUIView.RepaintAll.PlayerLoopController performance regression ...
Reproduction steps: 1. Open the attached project named "PerformanceCase" 2. Open the Classic_E01_F08 Scene 3. Open the Profiler wind... Read more
Path is not calculated between two points located in the same NavMesh No...
How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more
[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce: 1) Open the attached project and scene 2) Build and run it It crashes on launch, a log showing that 'level0 is corrup... Read more
OnDisable and OnDestroy methods are not called when a ScriptableObject i...
How to reproduce: 1. Open attached 'project-1174400.zip' project 2. In Editor select 'Test' > 'Create and Save' 3. Delete 'New TextA... Read more
LightingData.asset being too big causes Scene corruption and Size overfl...
Steps to reproduce: 1. Open user-submitted project 2. Open Scene Scenes/xx 3. Wait for Unity to exit with the following error: Size... Read more
SerializeField list objects are not initialized with class/struct defaul...
How to reproduce: 1. Open the attached 'project-442732.zip' project 2. In the Hierarchy window select 'Test' 3. In the Inspector win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset