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14
votes
Fixed

[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode ...

Metal

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Nov 17, 2022

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Version/s: 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20, 2023.2.0a1

Reproduction steps:1. Open the attached project “FlickerTest”2. Enter the Play Mode Expected result: The Game view is visible withou... Read more

14
votes
Won't Fix

Camera.Render throws "Screen position out of view frustum" error when pr...

RP Foundation

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4

How to reproduce:1. Open the attached project's Scene labeled "main"2. Enter the Play Mode3. Inspect the Console Window4. Review the... Read more

13
votes
Feature Request

[XRSDK] URP Camera with a renderTexture does not render in stereo in SPI...

SRP XR

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Sep 18, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.15f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1

Steps to reproduce:1. Open the attached user's project "StereoRenderTextureTest.zip"2. Enter Play Mode with a Quest 1/2 attached usi... Read more

13
votes
Fixed

Textures are not generated when Naming option in Import Settings of an F...

Asset Importers

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Jun 06, 2022

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Version/s: 2021.3.4f1, 2022.1.4f1, 2022.2.0a16

How to reproduce:1. Open the attached project ("FBX-FBM-Remove.zip")2. Observe that there are 3 Texture files in the "100000.fbm" fo... Read more

12
votes
Fixed

[Android] SByte type is considered to be not primitive when compiling IL...

IL2CPP

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Aug 26, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b6, 2023.1.0a9

How to reproduce:1. Open the user’s attached “Buffer.BlockCopy Bug” project2. Build and Run the “SampleScene” Scene on Android3. Obs... Read more

25
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more

12
votes
Won't Fix

Identical Asset bundles differ bitwise when building Addressable content

uGUI

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Aug 24, 2021

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Version/s: 2020.3.17f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a5, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more

11
votes
Fixed

[Ventura][Intel] Shader Graph nodes connections are not visible when usi...

UI Toolkit Framework

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Nov 10, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a9

Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more

11
votes
Fixed

AudioClip Length is twice the size when by using UnityWebRequestMultimed...

Platform Audio

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May 31, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1, 2022.2.0a13

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more

11
votes
Won't Fix

m_IndirectSpecularColor changes when another URP scene is reserialized

Universal RP

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Jun 01, 2022

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Version/s: 2019.4.36f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a10

Reproduction steps:1. Open the project "1398073_IndirectColor"2. Open Assets/Scenes/SampleScene.unity in a text editor3. Check "m_In... Read more

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