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Cloth performance drops when increasing the number of GameObjects with C...
How to reproduce: 1. Open the attached project (case_1173457.zip) 2. Enter Play Mode 3. Set the "Active" Cloth slider to 2 > observe... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce: 1. Open "Fogbuzz issue 1143071" from Own Cloud link 2. Navigate to the buildWithoutDLL folder and open "Beweegvl... Read more
'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate L... Read more
PathQueryStatus.Success is returned in a Script but the Path can't be re...
How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more
[XR][URP] Editor crashes with RenderTexture::SetActive when entering the...
How to reproduce: 1. Open the user's project 2. Enable the VR Support in the Player settings 3. Enter the Play Mode Result: Editor ... Read more
[WebGL] Audio sources are not looping when played using PlayScheduled
How to reproduce: 1. Open the attached project ("case_1199920-Unity-bugs.zip") 2. Open the repro scene ("WebGLPlayScheduledLoopBug")... Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more
Prefab Variant Instance's Component Positions in the Inspector are incon...
How to reproduce: 1. Open the "SampleScene1" Scene in the attached "ComponentPositionDidntPropagate.zip" Project 2. Double click "Ca... Read more
[SerializeReference] Crash when using SerializeReference with preloaded ...
1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more
[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...
Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset