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Fixed in 2022.2.X



Found in






Issue ID




Cloth performance drops when increasing the number of GameObjects with Cloth and then decreasing it



How to reproduce:
1. Open the attached project (
2. Enter Play Mode
3. Set the "Active" Cloth slider to 2 > observe FPS
4. Set the slider to 48 > set back to 2

Expected result: FPS value is the same as it was in step 3
Actual result: FPS value decreases twice

Reproducible with: 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a11

- Could not reproduce on 2017.4.31f1 because of Console errors
- There is a slider offset in newer versions, to reproduce efficiently - mouse pointer needs to be put above the slider to use it
- FPS value drop depends on the computer - can vary from 2x times drop to 4x or even more

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a10

Comments (2)

  1. TacticalShader

    Apr 23, 2020 12:24

    If every cloth but one are frustum culled, the simulation cost is the same as if all the clothes are simulated. This can be tested by disabling all the culled clothes and noticing the cost in the profiler.

  2. NathanRH

    Aug 14, 2019 09:15

    This issue makes it almost impossible to have many complex cloth characters. Please fix :)

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