Search Issue Tracker
[iOS] App crashes when trying to use WebCamTexture depth data on back tr...
*Steps to reproduce:* 1. Open the "WebCam" project 2. Go to File > Build Profiles and select iOS Profile 3. Build an Run to the d... Read more
[iOS] Specular lightning is inconsistent when using iOS
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the brightness of the spheres in the Pl... Read more
[VFXG] Changing any property with multiple VFX selected resets exposed p...
*Steps to reproduce:* 1. Import the attached package 2. Open Test Scene 3. Select any column of VFXs in the Scene (multi se... Read more
Building a Player fails when using special characters in “Product Name” ...
How to reproduce: 1. Open the “ProjectNameSpecialCharactersBuildIssue“ project 2. Open the “SampleScene” 3. Build the project Expec... Read more
[VFXG] The input fields have overflowed their container due changing lab...
*Steps to reproduce:* 1. Create Random Selector Weighted node 2. Select it 3. In the Inspector, click Clamp Weight 4. Cl... Read more
The mouse cursor is positioned in the center when Cursor.LockState is se...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Move ... Read more
RenderParam.renderPriority is ignored when rendering Mesh with Graphics....
Reproduction steps: 1. Open the attached “Bug.zip” project 2. Open the “SampleScene” scene 3. Open the Frame Debugger Window (Window... Read more
Data is not serialized correctly on time when OnValidate is used to retr...
How to reproduce: 1. Open the “ScriptableSaveBug.zip“ project 2. Observe the Console Expected result: The serialized data value... Read more
Changes to the Terrain Prefab are reflected on the unrelated Terrain Gam...
How to reproduce: 1. Create a new project 2. Open the “SampleScene” 3. Add the Terrain GameObject to the Hierarchy (3D Object → Terr... Read more
Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
Reproduction steps: 1. Open the attached “unity-secondary-texture-bug.zip” project 2. Open the “SampleScene” scene 3. Observe the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System