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Won't Fix
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.20f1
6000.0.0f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-70609
Regression
No
The mouse cursor is positioned in the center when Cursor.LockState is set to CursorLockMode.Confined and changing the mouse position
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Enter Play Mode
4. Move the mouse somewhere that is not the center in the Game View
5. Click and hold left mouse button
6. Release the left mouse button
7. Observe the Game View
Expected result: The mouse cursor is at the same position it was before clicking the left mouse button
Actual result: The mouse cursor is in the center of the Game View
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Workaround: Setting the Cursor.LockState to CursorLockMode.None before changing the mouse position and then setting the Cursor.LockState to CursorLockMode.Confined after the mouse position is already changed
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.