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Fixed

Fixed in 2022.3.53f1, 6000.0.20f1, 7000.0.0a9

Votes

0

Found in

2022.3.23f1

6000.0.0b14

7000.0.0a1

Issue ID

UUM-70625

Regression

No

RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()

-

Reproduction steps:
1. Open the attached “Bug.zip” project
2. Open the “SampleScene” scene
3. Open the Frame Debugger Window (Window > Analysis > Frame Debugger)
4. Enable the Frame Debugger
5. On the slider at the top go through Events and observe the Output screen

Expected result: The cubes in the center are rendered based on their RenderParam.renderPriority value
Actual result: The cubes in the center have the same render priority as Mesh with layer order set to “0”

Reproducible with: 2021.3.37f1, 2022.3.23f1, 2023.2.18f1, 6000.0.0b14

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note:
- The generated cubes get rendered in-between “Mesh Cube red S0” and “Mesh Cube blue S0” which both have their “Order in Layer” set as “0”
- The mesh draw script is attached to the “Bug” GameObject in the Hierarchy

  1. Resolution Note (fix version 7000.0.0a9):

    Documentation for RenderParams.rendererPriority was updated to indicate that it is only to be used with HDRP.

  2. Resolution Note (fix version 6000.0.20f1):

    Documentation for RenderParams.rendererPriority was updated to indicate that it is only to be used with HDRP.

  3. Resolution Note (fix version 2022.3.53f1):

    Documentation for RenderParams.rendererPriority was updated to indicate that it is only to be used with HDRP.

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