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Build Error when scripts are recompiled on a specific project
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open “SCRIPT” and add a “;” at the end of line 76 3. Focus the E... Read more
SearchContext Attribute does not work when used with arrays
How to reproduce: 1. Open the attached “array.zip” project 2. Open “SampleScene” Scene (Assets > Scenes) 3. In the Hierarchy wind... Read more
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce: 1. Open the “TestNavBugs“ project 2. Open the “TestNavMinimal“ Scene 3. Enter Play Mode 4. On the Game view pr... Read more
Layout elements are missing when the VFX Graph Window is docked horizont...
Reproduction steps: 1. Open the attached “VFX.zip” project 2. Open the “graph” asset from the Project Window 3. Dock the “graph” ... Read more
[WinArm][DX12] Crash in DrawBuffersCommon when docking windows
*Steps to reproduce:* 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects a... Read more
Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
*Steps to reproduce:* 1. Unzip the "CastShapeTest.zip" file. 2. Load the Project and the "SampleScene" scene. 3. Hit Play. ... Read more
Crash on GetUpdateTextureFunc when streaming an HDRP scene
How to reproduce: 1. Open the “renderStreamBug“ project 2. Open the “GetUpdateTextureFunc“ 3. In the project directory open “WebA... Read more
"Unity.Jobs.CodeGen.JobsILPostProcessor: ILPostProcessor has thrown an e...
How to reproduce: Open the attached project "IN-69084.zip" Expected results: No errors are thrown in the Console window Actual ... Read more
Entering playmode discards unsaved changes in action map
*Steps to reproduce:* 1. create action map 2. open action map in editor 3. make changes to action map 4. don't save chan... Read more
Crash on AudioClipPlayable::HandlePlayEvent when loading and instantiati...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/AssembleBase_always_addressable.unity“ scene ... Read more
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