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[Documentation][Android] Proximity sensor values are not updating on som...
Reproduction steps:1. Open the attached project "InputSystem-TestProject"2. Build and Run3. Scroll down and select "Android Proximit... Read more
[ChromeOS] Pixelbook can switch to portrait orientations which result in...
How to reproduce:1. Build and run attached project on Pixelbook2. Make sure that application is in full screen mode3. Try switching ... Read more
Updating LocalizationString when exiting Play mode causes ResourceManage...
Reproduction steps:1. Open the user attached project2. Build Addressable content (Addressables Groups > Build > New Build >... Read more
Loading large scenes takes too much time
How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > "TextureCopy" scene3. Enter Play mode4. Observ... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps:1. Open the attached "1411097.zip" project2. Open the "APVs_terrain_bug" Scene3. Enter the Play mode4. Observe th... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce:1. Open project "BugSpriteShapeUndoFromPrefab.zip"2. In the Hierarchy window select "Closed Sprite Shape (2)" GameO... Read more
Static batching offsets detail maps in Play mode with baked and realtime...
Steps to reproduce: Open ArchVizPro Vol.2 project Make sure that baked and realtime GI toggles are checked Uncheck Realtime Environm... Read more
No baked lightmap data is present after baking with Progressive Lightmap...
Steps to reproduce: Open ArchVizPro Vol.2 project Make sure that baked and realtime GI toggles are checked Generate lighting Go the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch