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Won't Fix

Votes

0

Found in

2022.2.0a13

2023.1.0a25

2023.2.0a1

Issue ID

UUM-855

Regression

No

No baked lightmap data is present after baking with Progressive Lightmapper + Enlighten Realtime GI

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Steps to reproduce:

# Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2]
# Make sure that baked and realtime GI toggles are checked
# Generate lighting
# Go the the scene view, and select Baked Lightmap debug mode
# Notice that the view is blank

Notes:

* To work around this, users would need to uncheck Realtime Environment Lighting bool, and check it again after the pre-compute. This enables both baked and realtime environment lighting in the scene post-bake

Expected result:
!Expected.png|width=50%, height=50%!

Actual result:
!Actual.png|width=50%, height=50%!

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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