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Shadow artifacts when using the Lightmaps to generate Lighting
Reproduction steps: Open the attached project Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > ... Read more
Animation is not playing when the GameObject is not selected and the Sce...
Reproduction steps: Open the attached project Open the “/Assets/SampleScene.unity” Scene Open the Scene View and the Game View side ... Read more
Editor crashes on AnimationMode.SamplePlayableGraph when model has Optim...
Reproduction steps:1. Open user attached project2. Click “Male Dancer Dummy” GameObject3. In the Inspector Window, under the “Animat... Read more
Incorrectly culled polygons and apparent gaps are seen in the ocean when...
Reproduction steps: Open the attached project Open the “/Assets/Test.unity” Scene Enter the Play Mode Observe the left side of the G... Read more
[M1] Trail Renderer has artifacts
How to reproduce:1. Open the user’s attached project2. Enter Play Mode3. In the calendar select January 3rd and press the “RECORD” B... Read more
Crash on il2cpp::icalls::mscorlib::System::RuntimeType::GetGUID when Bui...
Reproduction steps:1. Open the attached project "GuidResolutionError.zip"2. Build And Run the project using IL2CPP Scripting Backend... Read more
[URP] Scene is not marked as dirty when Volume Update Mode
How to reproduce:1. Create a new URP project2. Open the "SampleScene" Scene3. In the Hierarchy select the "Main Camera"4. In the Ins... Read more
[Android] Crash on "java.lang.SecurityException: listen" when building f...
Reproduction steps:1. Connect Bluetooth headphones/speakers to the Android device2. Open the user's attached "DeleteMe.zip" project3... Read more
Editor window size and mode are not included when saving/loading a layout
Reproduction steps:1. Open the “MinProject” or any Unity project2. Maximize the editor3. Save a layout (Window > Layouts > Sav... Read more
Exclude Unity.Rendering.HighDefinition.Tests from docs
API in Unity.Rendering.HighDefinition.Tests is currently public. This should be excluded from the docs.One way to do this is to crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node