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Moving MonoBehaviour to Assembly breaks Event Listener when a method has...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy select Canvas > Button 4. Observe th... Read more
Canvas Group Interactable flag is applied to the GameObject when the Can...
How to reproduce: 1. Open the attached '1324097.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select Canvas > Button 4. In ... Read more
[iOS] Game View Aspect Ratio dropdown includes no longer supported devices
Steps to reproduce: 1. Create a new project or open an existing one 2. Switch build target to iOS 3. Navigate to Game View 4. Click ... Read more
[URP] Using the URP template results with clearable "NotSupportedExcepti...
How to reproduce: 1. Create a new project with a URP template 2. Open the Console window Expected result: No errors are seen in the... Read more
Cache.expirationDelay does not remove expired Asset Bundles from the cac...
1. Open the newest attached project "case_1311746-982799_expirationDelay.zip" 2. Switch platform to WebGL 3. In the Addressable Grou... Read more
[Android] Application.systemLanguage returns invalid language when at le...
Reproduction steps: 1. Download and open the attached project "1324073.zip" 2. Build and install on Android 3. Change the system lan... Read more
[IL2CPP][Mobile] Unity.IL2CPP.Building.BuilderFailedException when build...
Reproduction steps: 1. Open the attached project 2. Build on Android Expected result: project is built successfully Actual result... Read more
ScalableBufferManager affects Cameras when they have dynamic resolution ...
Steps to reproduce: 1. Open the user's attached project "BugReportScalableFrameBuffer.zip" 2. Open SampleScene 3. Build Android vers... Read more
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps: 1. Open the attached project ("Case_1325272_2021.2.zip") 2. Turn on the Statistics window: Game window > Stats 3... Read more
[IL2CPP] Build does not load embedded resource when merged using ILRepack
Reproduction steps: 1. Open the attached project ("1323772R.zip") 2. Open the "SampleScene" scene 3. Make sure Scripting Backend is ... Read more
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