Search Issue Tracker
Third Party Issue
Votes
0
Found in
2018.4
2019.4
2020.2.0f1
2020.3
2021.1
2021.2
Issue ID
1322057
Regression
No
[IL2CPP][Mobile] Unity.IL2CPP.Building.BuilderFailedException when building for Android and using long variables in code
Reproduction steps:
1. Open the attached project
2. Build on Android
Expected result: project is built successfully
Actual result: Unity.IL2CPP.Building.BuilderFailedException
Reproducible with: 2018.4.34f1, 2019.4.24f1, 2020.3.4f1, 2021.1.4f1, 2021.2.0a14
Notes:
- Does not reproduce when building on Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Add comment