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Animation transition plays only once after editing file in the external ...
Reproduction steps:1. Open the 'UI Tookit theme bug' project2. Open the 'theme1' file in any text editor3. Make any small change and... Read more
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce:1. Download and open "2019_3_0f4_C_UWP_Error.zip" project2. Build project for UWP Expected results: Build completed... Read more
“Getting control 1's position in a group with only 1 controls when doing...
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select Project Auditor section (i... Read more
Decal is not displayed when Fog is enabled
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to Window -> Rendering -> Lighting4.... Read more
HasProperty misleadingly returns true when no "_ST"-named property exist...
How to reproduce:1. Open the attached “ShaderGraphST” project2. Select the “Unlit_CustomShader” Shader3. Select the “Bugs → List Tex... Read more
Splash Screen Logo images are included in build and loaded in memory eve...
Reproduction steps:1. Open the attached “Splash screen.zip” project2. Open the Build Settings and click on “Player Settings…”3. Obse... Read more
Missing API for Shape vs Shape Intersection
For the new low-level 2D physics that landed in 6000.3.0a5, we included a bunch of geometry vs geometry query methods which allow th... Read more
GUIDPresistentManager reports Loads of Object Missing Errors when specif...
Reproduction steps:1. Open the attached “Repro“ project2. Open the Preferences window (macOS: Unity > Settings; Windows: Edit >... Read more
[UI Builder] The border of VisualElement is not created when slicing a p...
Reproduction steps: Open the attached project “UI_Toolkit_Slicing.zip“ In the UI Builder window compare the two UI elements (the But... Read more
[DX12] Fix nullptr access in some functions of BufferD3D12.h
Steps to reproduce: Have invalid entry, so that GetVersionInternal() return null Call a method which uses the result (i.e., GetGPUVi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved