Search Issue Tracker
Unity purchasing gives error on project upgrade due to failing to find U...
Steps to reproduce: The easiest way to reproduce this error is to do an upgrade from one version to another, so, to reproduce 1. Op... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce: 1. Open the attached project "Unity IAP Bug.zip" 2. Change Platform to iOS 3. In the Menu bar select Build > Andro... Read more
[WebGL] Player crashes when Unity IAP is initialized and full exception ...
Reproduction steps: 1. Open the attached project ("WebGL2019.zip") 2. Switch to WebGL platform 3. Build an Run "SampleScene" scene -... Read more
[iOS] SignatureInvalid exception is thrown when attempting an IAP while ...
Reproduction steps: 1. Attempt an IAP on an iOS device Expected result: the purchase completes Actual result: the purchase fails wi... Read more
[IAP] logs are incorrectly formatted when "m_Logger.Log("purchase({0})",...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "MainMenu" 3. Click on the "Store" button 4. Click on the "I... Read more
Disabling and re-enabling IAP in services window throws multiple errors ...
Steps to reproduce: 1. Create new project and import unity IAP package from asset store 2. Open services window and enable IAP 3. I... Read more
IAP asset store package references missing assemblies
Steps to reproduce: 1. Open attached project 2. Make sure IAP is set up 3. Reimport All and notice two errors regarding Stores.dll ... Read more
UNITY_PURCHASING define becomes disabled when recompiling assemblies
Steps to reproduce: 1. Open User-supplied project ("Change IAP setting from code.zip") 2. Enable IAP in Services 3. Press Commands (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph