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Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce: 1. Open the attached project "SSGIFallbackIssue.zip" 2. Open "ReproScene" Scene 3. Enter the Play mode Expected r... Read more
[HDRP] Path tracing samples are not captured with Recorder when Shutter ...
Reproduction steps: 1. Open the attached "accumulation" project 2. Open the "accumulation.unity" scene 3. Open Window > General > Re... Read more
[HDRP][DXR] Pathtracer does not converge when there's scene view and gam...
Repro steps : - Open attached project - Open SampleScene - Make sure pathtracer is active - check that pathtracer accumulate/conver... Read more
Objects become see-through when Cloud Layer is turned on
How to reproduce: 1. Create a new HDRP project 2. In the Hierarchy search bar write "Global" 3. Select the "Volume Global" object 4.... Read more
Prefab Mode with regular editing environment scene is always dirty when ...
How to reproduce: 1. Create a new HDRP project 2. Import the attached package "BUG.unitypackage" 3. Open Project Settings (Edit > Pr... Read more
[HDRP] CameraCaptureBridge is not invoked on the build
Reproduction steps: 1. Open the attached project 2. Open Assets > Test 3. Enter play mode and observe 4. Build and Run Expected res... Read more
Lighting Override Mask not working when using multiple instances of Grad...
Reproduction steps: 1. Create a new HDRP project 2. Create a new scene, disable Directional Light and create a Plane 3. Create 2 Emp... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching b...
How to reproduce: 1. Open the attached project ('PFR_HDRP.zip') 2. Open the 'KT_A01' Scene 3. Open the 'KT_A02' Scene 4. Repeat from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph