Search Issue Tracker
Fixed
Fixed in 1.0.13
Votes
0
Found in [Package]
1.0.12
Issue ID
BEHAVB-351
Regression
Yes
Behavior Graph switch node in parent graph does not update when subgraph changes variable
How to reproduce:
1. Open the attached “Unity Behavior - Switches and subgraphs.zip” project
2. Open the “Basic switch case“ scene
3. Open the “Main Graph 1” behaviour graph in “Assets/Basic switch case”
4. Select the “Agent” GameObject
5. Enter Play Mode
6. Observe the BehaviorGraph, the Inspector and the Console
Expected result: Behavior Graph variable “State” changed from State 1 to State 2 and the “State2” branch runs outputting messages in the Console
Actual result: Behavior Graph variable “State” changed from State 1 to State 2 but the “State2” branch does not run and the “State1” branch repeats
Reproducible with: 1.0.12 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)
Not reproducible with: 1.0.11 (6000.0.58f2)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Add comment