Search Issue Tracker

Active

Under Consideration for 1.0.X

Votes

0

Found in [Package]

1.0.12

Issue ID

BEHAVB-351

Regression

Yes

Behavior Graph switch node in parent graph does not update when subgraph changes variable

Package: Unity Behavior

-

How to reproduce:
1. Open the attached “Unity Behavior - Switches and subgraphs.zip” project
2. Open the “Basic switch case“ scene
3. Open the “Main Graph 1” behaviour graph in “Assets/Basic switch case”
4. Select the “Agent” GameObject
5. Enter Play Mode
6. Observe the BehaviorGraph, the Inspector and the Console

Expected result: Behavior Graph variable “State” changed from State 1 to State 2 and the “State2” branch runs outputting messages in the Console
Actual result: Behavior Graph variable “State” changed from State 1 to State 2 but the “State2” branch does not run and the “State1” branch repeats

Reproducible with: 1.0.12 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)
Not reproducible with: 1.0.11 (6000.0.58f2)

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.