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Fixed

Fixed in 1.0.13

Votes

0

Found in [Package]

1.0.12

Issue ID

BEHAVB-351

Regression

Yes

Behavior Graph switch node in parent graph does not update when subgraph changes variable

Package: Unity Behavior

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How to reproduce:
1. Open the attached “Unity Behavior - Switches and subgraphs.zip” project
2. Open the “Basic switch case“ scene
3. Open the “Main Graph 1” behaviour graph in “Assets/Basic switch case”
4. Select the “Agent” GameObject
5. Enter Play Mode
6. Observe the BehaviorGraph, the Inspector and the Console

Expected result: Behavior Graph variable “State” changed from State 1 to State 2 and the “State2” branch runs outputting messages in the Console
Actual result: Behavior Graph variable “State” changed from State 1 to State 2 but the “State2” branch does not run and the “State1” branch repeats

Reproducible with: 1.0.12 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)
Not reproducible with: 1.0.11 (6000.0.58f2)

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

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