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Fixed

Fixed in 1.0.8

Votes

1

Found in [Package]

1.0.7

Issue ID

BEHAVB-165

Regression

No

Setting a shared blackboard variable during runtime keeps the value when exiting play mode

Package: Unity Behavior

-

*Steps to reproduce:*
# Download and open the attached project "Behavior Shared Variable Issue.zip"
# Open "scene"
# Enter play mode
# Observe the console (it should log the number 0)
# Exit play mode
# Enter play mode again
# Observe the console

*Actual results:* The console logs 1 indicating variables set during runtime 

*Expected results:* The console logs 0 as variables set during runtime should reset to their default values when exiting play mode

*Reproducible with versions:*
1.0.7
1.0.3

*Can’t test with versions*
1.0.2 (blackboard asset doesn't have the Share toggle option)

*Tested on (OS):* MacOS (M1) 15.1.1

*Notes*
* Discovered on [Discussions forum post|https://discussions.unity.com/t/behavior-shared-blackboard-initialization/1573473/1]

Comments (1)

  1. IRFM_VR

    Apr 24, 2025 09:14

    Hi, I'm facing the same issue, while working on version 1.0.9 and trying to assign a Monobehaviour class to the blackboard shared variable from a Class that sets the Blackboard variables (let's call it BlackboardVariableSetter).

    Note that I am editing a RuntimeBlackboardAsset at runtime from a Monobehaviour class (called BlackboardVariableSetter) by running the following code in the Awake() function (simplified for brievety sake, in the snippet below):

    AMonobehaviourClass newObjectValue = getNewObject();
    Unity.Behavior.BlackboardVariable bbv = processRunnersBlackboard.Blackboard.Variables[0];
    bbv.ObjectValue = newObjectValue; // for the sake of brievety, I'm neither checking name, nore type here

    The value gets set properly the first time I enter play mode. But when I quit, the values in the blackboard asset remain set. This causes an error the next time I enter play mode and try to access the blackboard shared variables.
    To make it work again, I need to manually delete all the Values of the Variables of my RuntimeBlackboardAsset in edit mode from the inspector, before entering play mode again.

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