Search Issue Tracker
Fixed
Fixed in 1.0.10
Votes
0
Found in [Package]
1.0.9
Issue ID
BEHAVB-300
Regression
Yes
Text on node flickers when moving the node if it is referencing a blackboard asset variable
*Steps to reproduce:*
# Create and open a blackboard asset (Assets > Create > Behavior > Blackboard)
# Add a GameObject variable
# Create and open a behavior graph (Assets > Create > Behavior > Behavior Graph)
# Add the blackboard asset to the behavior graph
# Add a 'Set Variable Value' node
# Set the first field to 'Self'
# Set the second field to the blackboard asset variable
# Move the node around
*Actual results:* The text of the second field flickers between 'New GameObject' and 'Blackboard -> New GameObject'
*Expected results:* The text stays as 'Blackboard -> New GameObject'
*Reproducible with versions:*
1.0.9
1.0.7
*Not reproducible with versions:*
1.0.6
*Tested on (OS):* MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
Add comment