Search Issue Tracker
Fixed
Fixed in 1.1.2, 2.0.2
Votes
0
Found in [Package]
1.1.1
2.0.0
Issue ID
XRMRT-23
Regression
No
"DllNotFoundException" error is thrown when entering Play Mode on Mixed Reality Template on macOS
Steps to reproduce:
1. Create a new project with the Mixed Reality template
2. Enter Play Mode
3. Observe the Console window
Actual results: "DllNotFoundException: UnityOpenXRHands assembly:<unknown assembly> type:<unknown type> member:(null)" error is thrown
Expected results: No errors are thrown
Reproducible with versions: 1.1.1(2022.3.47f1), 2.0.0(6000.0.21f1)
Tested on (OS): macOS Sonoma 14.6.1 (M1 Pro)
Win 11 ARM64
Notes:
- This happens due to the template using an older version of XR Hands package which has the XRHB-49 issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2.0.2):
Fixed the DllNotFoundException when entering Play Mode on macOS. The root-cause was that the XR Hands package did not have binaries for macOS included as part of the package build. This was resolved by updating to XR Hands 1.5.0 which has the correct libraries included.
Resolution Note (fix version 1.1.2):
Backported a fix for DllNotFoundException when entering Play Mode on macOS. The root-cause was that the XR Hands package did not have binaries for macOS included as part of the package build. This was resolved by updating to XR Hands 1.5.0 which has the correct libraries included.