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Fixed

Fixed in 1.1.6

Votes

0

Found in [Package]

1.1.5

Issue ID

DANB-692

Regression

No

Aseprite references are lost when the asset is renamed

Package: 2D Aseprite Importer

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How to reproduce:
1. Open the attached "aseprite_issue" project
2. Open the “SampleScene”
3. Observe the Game view
4. In the Project tab, rename the “B” asset to “B1”
5. In the Game view, observe that the button does not lose reference to the sprite asset
6. In the project tab, rename the “A” asset to “A1”
7. Observe the Game view

Expected result: The button does not change
Actual result: The asset reference is lost, and the button turns white

Reproducible in: 1.0.0 (2021.3.29f1, 2022.3.7f1) 1.1.5 (2021.3.43f1, 2022.3.43f1, 6000.0.16f1)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: Renaming the Aseprite asset changes the spriteID of its associated sprites

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