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Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more
[URP] Preview of Assets do not show in the Project window
How to reproduce: 1. Create a new URP Template project 2. On Project View search "t:Material" 3. Drag the slider on ProjectView to m... Read more
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabli...
How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Camera" GameObject 3. In the Inspector window ... Read more
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...
How to reproduce: 1. Open the attached "case_1417754" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Window ... Read more
Disabling Gizmos in Game view while in Play mode causes flickering in VR
Reproduction steps: 1. Open the user's attached "PiratesQuest.zip" project 2. Enter the Play mode 3. Wait until the Scene loads and ... Read more
[Mac] Editor crashes on 2021.2 when entering Prefab Mode on a specific P...
Reproduction steps: 1. Open the attached project "PrefabViewCrash.zip" 2. Open "ReproScene" Scene 3. Go to Prefab Mode using the arr... Read more
URP Decal Projector becomes cropped when Post Processing is disabled
How to reproduce: Open the attached project "Decal projector cropped when postprocesing is disabled.zip" Expected results: URP Deca... Read more
[URP] The Advanced settings section is missing in the Inspector when sel...
How to reproduce: 1. Create a new URP project 2. In the Project windows select the "UniversalRP-HighQuality" Asset (found in the Ass... Read more
Shader loses Texture when switching to certain URP shaders
Reproduction steps: 1. Open the user's attached project 2. Open "SampleScene" 3. Select "dust" under "psys_loop_dusty2psys_loop_dust... Read more
[URP] UniversalRenderPipeline.RenderSingleCamera method doesn't render U...
How to reproduce it: 1. Open the user's attached project "URP Reflective.zip" 2. Load the "Mirror" scene from Assets > AkilliMum > S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
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- [iOS] Memory increases significantly when a TMP Text component has a lot of text
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