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[TrailRenderer] Artifact/false face appears when changing trail direction
Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project 2. Open "MapEditor" scene 3. Enter Play Mode 4. Select "Precipitation Particle S... Read more
Particle System does not render when aspect ratio is 4:3 in 5.5
Steps to reproduce: 1. Open the attached project 3. Open the particle_culling scene 3. Play the scene 4. Change the aspect ratio bet... Read more
[Line Renderer] Line Renderer draws incorrect vertices for corner points...
When using a Line Renderer to draw a shape with very sharp corners (something like the letter Z) it draws incorrect vertices for cor... Read more
[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...
Reproduction Steps: 1. Import attached project. 2. Open "main" scene. 3. Enter Play mode. 4. Observe console. Expected result: Part... Read more
Embedded smoke particle systems do not work correctly in the Play mode
To reproduce: 1. Download and open the attached project; 2. Open scene MainMenuScene; 3. Enter Play Mode Expected result: Particle ... Read more
LineRenderer is drawing an incomplete object when using TransformZ align...
Reproduction steps: 1. Open the attached project "LineRendererBug.zip"; 2. Open the Hmm.unity scene; 3. Try to change the position o... Read more
LineRenderer is rendered twisted when near camera sight
LineRenderer is rendered mangled whet it gets near camera sight. To reproduce: 1.Open attached project. 2.Open "Scene.unity" scene ... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce: 1. Download and open the attached project 2. Drag the Fireworks prefab into the scene 3. Observe the console Ex... Read more
[Standard Assets] ParticleSystemMultiplier script refactoring had broken...
In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled