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Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
Command line testing in batchmode with legacy -runEditorTests is not equ...
How to reproduce: 1. Download tester-submitted project (MainProject.zip) 2. Make sure the Library folder is not present in the root ... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce: 1. Open user-submitted project (NativeArrayBug.zip) 2. Open Window > General >Test Runner 3. Run All Edit Mode tes... Read more
[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps: 1. Open "coroutine_delay.zip" project 2. Open the Test Runner 3. "Run All" Edit Mode Tests Expected Result: All... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more
It is not possible to write Unit Tests in C# that Fakes modal dialogs
To reproduce: 1. Download attached “UnitTestFaking.zip" project and open in Unity 2. Open Test Runner 3. Press EditMode tab 4. Sele... Read more
[Test Runner] Start() and Update() methods are not called in Edit Mode t...
Steps to reproduce: 1. Download 1159355_repro project 2. Open Test Runner window 3. Run All test in Edit mode Expected results: All... Read more
Test Runner's results change after first Test run when using Singleton
To reproduce: 1. Open attached project ("SingletonInstancesTest") 2. In Test Runner window click "Run All" - Tests return positive 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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