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Symbols that are not Standard ASCII are formatted into different symbols...
To reproduce: 1. Open attached project (blank_test_project-master.zip) 2. Open SampleScene 3. Select BasicStringTest from the Hierar... Read more
Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal ...
Reproduction steps: 1. Open a project that contains a font with a missing font family and/or style name Reproducible with: 2021.2.0... Read more
Several Romanian letters are displayed as "?" symbols in the Editor and ...
Reproduction steps: 1. Open the attached "NonAsciiBugReport" project 2. Open the "SampleScene" 3. Enter Play mode 4. Switch the keyb... Read more
"Font.textureRebuilt" is not invoked when using "Font.RequestCharactersI...
How to reproduce: 1. Open project "UnityBugGetCharactersInTexture.zip" 2. Open "SampleScene" Scene and enter Play Mode 3. Observe th... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps: 1. Open the attached 'LocalizationBugReport' project 2. Open the 'SampleScene' 3. Go to the 'Window -> Asset man... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more
[TMP] Rect Transform value field slider sensitivity changes between inte...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a TMP Button GameObject 3. Select the created GameObje... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps: 1. Open the "1408011.zip" project 2. Open Assets > "t" scene 3. Select Game View and Observe fonts Expected res... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce: 1. Open the attached project 2. Build & Run project on any mobile device 3. Go to the UGUI scene (by tapping the "... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce: 1. Open the attached project ("FontTest.zip") 2. Go to Window -> General -> Test Runner 3. In Test Runner, make su... Read more
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