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Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal ...
Reproduction steps:1. Open a project that contains a font with a missing font family and/or style name Reproducible with: 2021.2.0f1... Read more
[Text] Windows Failed to load on enabling 'UI Toolkit Live Reload' optio...
From 'Text' windows, when 'Font Asset Creator' or 'Sprite Importer' window is opened then on enabling 'UI Toolkit Live Reload' optio... Read more
Text is blurry when rendered with TextMeshPro Component but is clear wit...
How to reproduce:1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project2. Open the "arena" Scene3. Enter Play Mode4. ... Read more
[TextMeshPro] Text with "LiberationSans SDF - Fallback" Font disappears ...
How to reproduce it:1. Open the attached project "1324096.zip"2. Load the "Map 1" Scene3. Save the Scene by clicking the Menu Bar &g... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce:1. Open the attached project ("FontTest.zip")2. Go to Window -> General -> Test Runner3. In Test Runner, make... Read more
GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more
Creating a new Text > Sprite Asset will log an ArgumentNullException
How to reproduce:1. Open the attached project "Beta Test.zip"2. Right Click on Texture in Project View3. Select Create > Text >... Read more
Text characters are corrupted when resizing the font atlas
Reproduction steps:1. Download and open the attached "FontCorruptionTest copy.zip" project2. Build and deploy the project to iOS3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open