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14
votes
Fixed

Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal ...

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Nov 19, 2021

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Version/s: 2019.4, 2021.2, 2021.2.3f1

Reproduction steps:1. Open a project that contains a font with a missing font family and/or style name Reproducible with: 2021.2.0f1... Read more

0
votes
Fixed

[Text] Windows Failed to load on enabling 'UI Toolkit Live Reload' optio...

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Mar 03, 2021

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Version/s: 2021.2.0a4, 2021.2.0a7

From 'Text' windows, when 'Font Asset Creator' or 'Sprite Importer' window is opened then on enabling 'UI Toolkit Live Reload' optio... Read more

0
votes
By Design

Text is blurry when rendered with TextMeshPro Component but is clear wit...

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Mar 18, 2021

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Version/s: 2019.4, 2020.2.6f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project2. Open the "arena" Scene3. Enter Play Mode4. ... Read more

1
votes
Duplicate

[TextMeshPro] Text with "LiberationSans SDF - Fallback" Font disappears ...

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Mar 24, 2021

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Version/s: 2021.1.0a1, 2021.1.0f1, 2021.2

How to reproduce it:1. Open the attached project "1324096.zip"2. Load the "Map 1" Scene3. Save the Scene by clicking the Menu Bar &g... Read more

0
votes
Active

SDF TMP fonts are rounder than in Source Font File

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Mar 02, 2022

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Version/s: 2020.3, 2021.2, 2022.1, 2022.1.0b9, 2022.2

Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more

0
votes
By Design

[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more

1
votes
Postponed

Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...

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Jan 28, 2022

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project ("FontTest.zip")2. Go to Window -> General -> Test Runner3. In Test Runner, make... Read more

1
votes
Won't Fix

GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...

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May 31, 2021

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Version/s: 2018.4.35f1, 2019.4.27f1, 2020.2.0a1, 2020.3.7f1, 2021.1.5f1, 2021.1.9f1, 2021.2.0a14

How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more

0
votes
Fixed

Creating a new Text > Sprite Asset will log an ArgumentNullException

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Jun 22, 2021

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Version/s: 2021.2, 2021.2.0b1

How to reproduce:1. Open the attached project "Beta Test.zip"2. Right Click on Texture in Project View3. Select Create > Text &gt... Read more

1
votes
Duplicate

Text characters are corrupted when resizing the font atlas

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Jul 08, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download and open the attached "FontCorruptionTest copy.zip" project2. Build and deploy the project to iOS3. O... Read more

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