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Two independent Particle systems appear to be using the exact same seed ...
How to reproduce: 1. Open attached project 2. Open scene particles.unity 3. Play the scene - Note how the coloured particles and t... Read more
Particle system plays only once
To reproduce: 1. Open attached project 2. Open "_Test" scene 3. Play the scene 4. Click "Restart" button 5. Observe appeared particl... Read more
[Renderer] Particle normals direction is incorrect
Steps to reproduce: 1. Open attached project 2. Open scene "/Scenes/particleNormalTestScene" 3. Run it 4. Notice that white dot app... Read more
[Shadows] Shape of shadows cast by particles changes depending on an ang...
Steps to reproduce: 1. Open attached project "Particles.zip" using 5.3 2. Open scene "repro" 3. Select particles to simulate them 4... Read more
[Performance] Shuriken particle system module "Limit velocity over lifet...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce : - open the test scene and press play - notice that when the particle system leaves the camera's frames all the... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps: 1. Open the project 2. Turn on SteamVR 3. Open "trailrenderer_clear_crash" scene 4. Play the scene with both Sce... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more
ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce: 1. Open user attached project (ParticleSharedMaterialsBug) 2. Open ParticleMaterialsTest.unity scene 3. Play the... Read more
Importing the Particle System prefab, Emission settings are not imported
Reproduction steps: 1. Open the new project; 2. Import the attached prefab; 3. Set some settings in Particle System -> Emission; 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
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- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode