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31
votes
Fixed

Shader stripping crashes when it gets too many variants

Shader System

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Dec 14, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

STR:1. Create a new Unity project using the 3D template.2. Extract the attached files into the Assets folder.3. Create a material, a... Read more

11
votes
Fixed

Shaders are ignored when executing Build Asset Bundles method from conso...

Shader System

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Sep 30, 2021

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Version/s: 2019.4.31f1, 2020.3.19f1, 2021.2.0b13, 2022.1.0a12

How to reproduce:1. Open any command-line interpreter2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -execut... Read more

16
votes
Active

Shader compiler crash when compiling compute shaders in -nographics mode

Shader System

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Apr 27, 2022

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Version/s: 2021.2.16f1, 2021.3

How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more

0
votes
Fixed

Shader keywords are not sorted in error or warning messages coming from ...

Shader System

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Jul 08, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1

Shader keywords are not sorted in error and warning messages coming from the shader compiler, which makes searching for a particular... Read more

0
votes
Fixed

Included shader dependencies are not recompiled when performing hot relo...

Shader System

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May 04, 2021

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Version/s: 2020.3, 2021.1, 2021.2.0a15

How to reproduce:1. Open the attached project named "RecompileCheck.zip"2. Open the Test shader file3. Observe the #if defined state... Read more

0
votes
Fixed

Shader compilation errors are not shown when Editor is restarted

Shader System

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Mar 30, 2021

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Version/s: 2019.4.16f1, 2020.3, 2021.1, 2021.2, 2021.2.0a11

How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more

0
votes
Fixed

GL shader reflection is truncated or crash occurs when struct is used fr...

Shader System

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Mar 02, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project2. Select the sha... Read more

0
votes
Fixed

Pass.CompileVariant API doesn't filter keywords for a given pass

Shader System

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Jul 09, 2021

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Version/s: 2021.2, 2022.1

STR:1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman2. Create a new surface shader3. Open the ... Read more

0
votes
Won't Fix

Inspector displaying wrong characters when using ANSI encoding and non l...

Shader System

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Jan 25, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project (case_1308927_Shader_Characters)2. Open OnlyColor.shader with Visual Studio3. Delete a... Read more

0
votes
Fixed

No API to determine if a shader has warnings

Shader System

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Jun 02, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2

We have an API to determine if a shader has errors, but there is no similar API for warning detection.The API also lacks a possibili... Read more

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