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Wheel Joint 2D goes crazy if Motor Speed is set to a large number
Steps to reproduce: 1. Open attached project 2. Open scene TruckTest.unity 3. Set the Main Camera to be the child of truckBody 4. P... Read more
[Rigidbody2D] When IsKinematic is true, Rigidbody2D.position only change...
To reproduce this issue: 1. Open the attached project 2. Open 'scene' 3. It has a 'Cube' with Rigidbody2D and IsKinematic set to tr... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project - Load the scene "test" - Play - Rotate the object in scene view(not too fast ... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more
OnTriggerExit2D is not happening when other colliding object is beeing d...
To reproduce this bug: 1. Open the attached project 2. Open 'OnTriggerExit2D' scene 3. Play the scene 4. Notice that object is inst... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce: 1. Create an empty gameobject 2. Attach an edge collider to it 3. Make this object a prefab 4. Edit the collider 5. Sa... Read more
OnTriggerEnter2D events don't propagate to children if you modify a pare...
This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more
Physics2D.RaycastAll don't calculate hit for CircleCollider2D if distanc...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Press play 4. Notice in the console that only RaycCaste... Read more
HingeJoint2D reference angle changes OnEnable
To reproduce this bug: 1. Import the attached package 2. Open 'test' scene 3. Play the scene 4. Press A and notice in the console t... Read more
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