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Crash in physx::PxsBroadPhaseContextSap::batchUpdate after indeterminate...
Reproduction steps:1. Open project attached (GoIPhysXCrashRepro.zip)2. Open scene crashtest1.3. Press play.4. Wait for 1-3 minutes. ... Read more
Transform.position() values becomes to NaN when one GameObject rotates w...
To reproduce:1. Open repro project2. Play scene3. Using arrow keys (or w,a,s,d) move cube to the corner of ground Expected: when cub... Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps:1. Open Project2. Press Play3. Notice that spinning Game Object is jumping through the limits Expected behaviour:... Read more
ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps:1.Open project attached (ReproduceBug.zip).2.Open scene "Scene01".3.Press play.4.Press "Arrow up" to move. Expect... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more
Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks
Steps to reproduce: 1. Open attached project2. Open scene "repro2"3. Run it and in console notice that OnTriggerEnter and OnTriggerE... Read more
Changing Transform Values in Play Mode only transforms the object's Coll...
To reproduce:1. Open attached Unity project "Cloth.zip"2. Open "Test" scene3. Go into Play Mode4. Change Transform values of the Pla... Read more
Physics.queriesHitBackfaces does not work with Collider.Raycast
To reproduce:1. Open attached project "ColliderRaycast.zip".2. Play "Raycast" scene.3. Press left mouse button on the white square. ... Read more
RestoreSceneBackups doesn't seem to respect RequireComponent thus breaki...
To reproduce:1. Open attached project;2. Open Asset folder of the attached project and remove "Level2" scene Folder (case_887641-Dod... Read more
[Cloth] Repeatedly destroying objects with Cloth components causes a cra...
When multiple objects with Cloth component are instantiated and destroyed repeatedly, a crash occurs in Unity::Cloth::UpdateNormals(... Read more
All about bugs
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