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21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

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Oct 18, 2015

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Version/s: 5.2.1p4

Steps to reproduce:1) Download attached "Repro.zip"2) Open the scene and build the project3) Host from build, Client from editor4) S... Read more

18
votes
Duplicate

HandleTransform no gameObject Log Error Message after destroying a netwo...

Networking

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Oct 12, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1) open the attached project2) build and run3) editor as host, client as build4) on client drag select capsules a... Read more

12
votes
Fixed

Sockets can't reconnect after device suspension on iOS

Networking

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more

0
votes
By Design

[UNET] Network Manager requires PlayerPrefab even when Auto Create Playe...

Networking

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Jun 29, 2015

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Version/s: 5.2.0a4

To Reproduce: 1. Open and run the attached project in editor.2. Run as Host & Click Client ready.3. Observe that the error:"The ... Read more

2
votes
By Design

NetworkStartPosition rotation does not work for the client

Networking

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Aug 17, 2015

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Version/s: 5.2.0f1

How to reproduce: 1. Open attached project2. Build to standalone and run3. Start as LAN Host4. Play scene in the Editor5. Start as L... Read more

1
votes
Fixed

[UNET] When using SyncListStruct and connecting to host error appears: "...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more

1
votes
Fixed

SyncListBool callback is removed when a scene changes

Networking

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) build and run as a host3) connect with editor as a client4) click ready on both instances ... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more

0
votes
Postponed

SyncListStruct Callback doesn't work properly when you have multiple sam...

Networking

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Sep 18, 2015

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Version/s: 5.2.0f3

Repro steps: 1) Build project2) Open two instances of built applications3) In first one press "H" button on keyboard (starts Host)4)... Read more

0
votes
Fixed

[UNET] OnClientConnect doesn't get called when Time.timeScale is 0

Networking

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more

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