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Terrain details are pink even when a Prefab Shader is set to one of the ...
How to reproduce:1. Open the "case1170443_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Observe the Scene window Exp... Read more
[Android][LWRP][ShaderGraph][Vulkan] Screen distortion using Vulkan Grap...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
[LWRP][GLES2] Specific Samsung device performance degradation with GLES2...
To reproduce:1. Open the TestPerf project;2. Switch platform to Android;3. Set OpenGLES2 as Graphics API;4. Build and run on Samsung... Read more
Material with lightweight render pipeline is being pink when being calle...
To reproduce:1. Open attached project;2. Open Sample scene3. Press play4. Notice that the cube is pink or invisible Actual result: T... Read more
[LWRP]Scriptable Rendering Pass is not working when using it with Graphi...
Steps to reproduce:1. Open users attached project "kkhighlightplus.zip"2. Navigate to Project -> Assets -> HighlightPlus ->... Read more
Render Pipeline Asset cannot be loaded due to Compile errors when upgrad...
How to reproduce:1. Open the "1150131.zip" project on Unity 2019 (therefore upgrading it from 2018.3.11f1)2. Once it loads, observe ... Read more
[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas ...
How to reproduce:1. Open the attached project("Normal_Stretch")2. Go to Scenes > SampleScene3. Enter Play Mode Expected result: T... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce:1. Open attached project "BlackScreenRepro"2. Build to Android Expected result - Skybox is shownActual result - Bla... Read more
[LWRP] When SRP Settings are set to LWRP and "Debug.DrawLine" overlaps w...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice the Blue Triangle4. Set the SRP Settings to use "L... Read more
Shadows fail to cast in this scene
Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes