Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0b1
2019.1.0f2
2019.2.0a2
Issue ID
1150131
Regression
Yes
Render Pipeline Asset cannot be loaded due to Compile errors when upgrading project in Unity 2019
How to reproduce:
1. Open the "1150131.zip" project on Unity 2019 (therefore upgrading it from 2018.3.11f1)
2. Once it loads, observe the Console errors caused by "Assets\HoloToolkit\BuildAndDeploy\Editor\BuildDeployWindow.cs"
3. Open the "SampleScene" scene
4. Open the "Graphics" tab in the Projects Settings window
-- The cube in the scene is pink; Render Pipeline Asset in Projects Settings is set to none; "LightweightRenderPipelineAsset" cannot be set as a Render Pipeline Asset
Expected result: "LightweightRenderPipelineAsset" is set as a Render Pipeline Asset (like before upgrading the project version); the cube in the scene is not pink.
Reproducible with - 2019.1.0b1, 2019.1.1f1, 2019.2.0a2, 2019.2.0a14
Not reproducible with - 2018.3.14f1, 2019.1.0a15, 2019.2.0a1, 2019.3.0a1
Workaround: Reopen Unity or delete "Library" folder from the project directory.
Notes:
- If the HoloLens Toolkit (that causes the Compile errors in step 2) is not present in the project, the issue does not occur.
- The issue is not reproducible when "Library" folder is deleted from the project directory before opening the project.
- The issue is only reproducible once when the opening project on Unity 2019 (not reproducible on reopening).
- The repro project is created using Unity 2018.3.11f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Resolution Note:
If there are compiler errors in the project, the LWRP package will failed to compiled. That's how packages work in Unity unfortunately. Once the compiler errors are fixed, then LWRP should work fine. Resolving this bug as design as the compiler errors are in third party software.