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By Design

Votes

0

Found in

2019.1.0a1

2019.1.4f1

2019.2.0a1

2019.3.0a1

Issue ID

1161719

Regression

No

[LWRP]Scriptable Rendering Pass is not working when using it with Graphics.DrawMesh

LW RP

-

Steps to reproduce:
1. Open users attached project "kkhighlightplus.zip"
2. Navigate to Project -> Assets -> HighlightPlus -> Demo and open "Scene"
3. Enter Play mode
4. Hower the mouse on the Blue Sphere in the Scene
5. Notice that the highlight meshes created by Graphics.DrawMesh(..) do not render or are not visible.

Expected results: Graphics.DrawMesh is Rendering Highlight
Actual results: Graphics.DrawMesh in not Rendering Highlight or it is not visible

Reproducible with: 2019.1.3f1(5.7.2), 2019.1.9f1( 5.16.1), 2019.2.0b7( 6.7.1)

Notes: 2018.4.3f1 throws package errors and makes the scene pink. 2019.3.0a7 displays black screen in Play Mode.

  1. Response avatar

    Resolution Note:

    Resolving by-design as SRP relies on CommandBuffers so Graphics.DrawMesh APIs might not work as in built-in render pipeline.

    User can create custom CommandBuffer and insert these CommandBuffer at different Camera callback functions that is supported by Lightweight Render Pipeline.
    Here is an example: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/LWGraphicsTest/Assets/Scenes/052_LWCallbacks/CameraCallbackTests.cs

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