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Unity crashes after entering play mode a few times while a PS4 DualShock...
Repro Steps: 1. Open provided project 2. Open the scene "Stage1" 3. Enter play mode 4. Stop play mode as soon as something's render... Read more
Input.GetAxis does not work after loading another scene while two axes a...
How to reproduce: 1. Open attached project "InputBug_2018.3.0a8.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, us... Read more
Values of DateTime.Now.TimeOfDay.TotalMilliseconds and DateTime.Now.Tick...
Reproduction Steps: 1. Open attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe changing values. Expected resul... Read more
Setting Event.numeric value in script changes Event.shift
To reproduce: 1. Open attached project 2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Ev... Read more
Key Modifiers (ALT, CTL, SHIFT) behave improperly. Keys not always repor...
Reproduction Steps: 1. Open project 2. Build and run the project. Note: The window displays the state of each ALT, CTL, and SHIFT ke... Read more
[iOS]Touch input sample rate is inconsistent and is affected by opened d...
STR: (Optional) 1. Watch user attached video where problem is explained in detail https://youtu.be/gFRwVKEIci4 2. Open user attach... Read more
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...
Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more
Gyro.Gravity reads zero on iOS devices
1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more
Unity is registering inputs while loading and applies them on a first fr...
Reproduction steps: 1) Open "case_828824_Repro.zip" project 2) Build and run "asd" scene on any Android device 3) Tap Unity's loadin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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