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50
votes
Fixed

GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be mo...

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.0f3

1. Download attached project "Sand_6_v2" 2. Open scene "Scene 1" 3. Notice that it contains a lot of game objects. That's the same g... Read more

15
votes
By Design

SetTargetBuffers plus RenderTextures don't work with deferred shading

Graphics - General

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Jan 05, 2017

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Version/s: 5.5.0f3

When using SetTargetBuffers on a camera to render to a RenderTexture, rendering only works if the camera is not using the DeferredSh... Read more

0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version/s: 5.5.4f1

Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more

0
votes
By Design

[iOS] Post-process effect material that fades a camera's rendered scene ...

Graphics - General

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May 09, 2018

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Version/s: 5.5.2p1

Reproduction steps: 1. Open the attached project "iOSTestProject-5.6.5" 2. Open the TestScene.unity; 3. Enter a play mode. Expected... Read more

0
votes
Fixed

If the draw call before a DrawMeshInstanced call has a negative scale, t...

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Open project attached (Repro project.zip). 2. Disable "Sphere (1)". Expected result: Floating cubes will rem... Read more

0
votes
Won't Fix

Floating Point precision issue of Color Channel after Static Batch

Graphics - General

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Oct 11, 2017

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Version/s: 5.5.4p5

To reproduce: 1. Download attached project "142338-538f1-lightmap.zip" and open in Unity 2. Open "lightmap_bug" scene 3. Mark the G... Read more

0
votes
By Design

[Android] Texture import settings option "Alpha is transparency" does no...

Graphics - General

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Jan 13, 2017

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Version/s: 5.5.0p3

Reproduction steps: 1. Open the attached project "textureReproProject.zip"; 2. Open the scene "test"; 3. Observe "Quad" in the scene... Read more

0
votes
Postponed

Editor crashes at CreateNullGfxDevice when importing .dae file

Graphics - General

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Jul 04, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Download model.dae 2. Create new project 3. Import model.dae 4. Editor crashes 5. If Editor didn't crash clo... Read more

4
votes
By Design

When "Multithreaded Rendering" is enabled, render thread plugin events a...

Graphics - General

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Jan 23, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project "case_873300-smallerProject.zip"; 2. In Player settings check if "Multithreaded Ren... Read more

0
votes
Won't Fix

[PostProcessing] Ambient occlusion does not work in forward rendering in...

Graphics - General

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Jun 30, 2017

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Version/s: 5.5.4p1

Steps to reproduce: 1. Open the attached project 2. Open the Assets/scatter.unity scene 3. Play the scene 4. Select the camera and c... Read more

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