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[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...
1. Open QA stripped project2. Open scene3. Switch to android or iOS platform-- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.0b10... Read more
Multiple Editor windows are shaking when re-sizing them with DX12 Graphi...
How to reproduce:1. Create a new project2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings ... Read more
Crash when moving the camera while the scene view is selected
To reproduce:1) Open the attached project and "Sculpting" scene2) Scroll around in scene view by holding shift key and right mouse b... Read more
[Crash] Unity and Windows hangs when changing size of any window inside ...
Unity and Windows hangs when changing size of any window inside Editor Seems connected to Case 582308 2) How can we reproduce it usi... Read more
[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene"2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an i... Read more
Unity crashes during Play Mode when using Experimental DXR with Direct3D...
How to reproduce:1. Open the attached project "1279880.zip"2. Load the Scene "Balls"3. Go into Project Settings > Player and make... Read more
DirectX 11 selection issues on certain angles
Steps to reproduce:1. Use -force-direct3d11 when opening Unity2. Open user attached project ("SelectionBug")3. Try selecting the cyl... Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps:1. Open project user has attached2. Open "Dx11GeomertyShaderBug" scene3. Observe wireframe s... Read more
[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...
Reproduction steps:1. Open attached project "Resolution.zip"2. Build and Run3. Observe build Expected result: No errorActual result:... Read more
Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...
How to reproduce:1. Download and install RenderDoc2. Create a new project3. Switch Graphics API to DirectX 124. Right-click on the "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used