Search Issue Tracker
[Mac] Editor freezes when importing/reimporting script that contains uni...
To reproduce: 1. Open any project 2. Import/reimport the attached script "NewBehaviourScript.cs" Expected: script is successfully i... Read more
[General] Unclear error messages and script component issues when import...
To reproduce: 1. Import user's attached project to any release 2017.4-2019.1 Expected: comprehensible error message appears, script... Read more
Unity crashes after the project has finished importing Assets
How to reproduce: 1. Download and open project "tform-unity56.zip" from the given link 2. Open the project Expected result: Unity o... Read more
Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project 2. Enter Play Mode 3. Click on "Load Bundle From StreamingAsset... Read more
Reimporting prefab with optimal animation compression settings multiple ...
To reproduce: 1. Open repro project 2. Open animation window 3. Select 'FPS_Avatar_SMG_Animations' prefab 4. Notice that all animat... Read more
Unity does not read model data from .dxf files
Steps to reproduce: 1. Create a new project 2. Attempt to import the attached or any .dxf file Expected result: converted to native... Read more
Importing obj-file with mtl-file present in the folder does not import a...
Steps to reproduce: 1. Open user attached project 2. Reimport model Assets/ModelWithMtl/as1-oc-214.obj 3. Observe the log statements... Read more
Unity fails to import a specific fbx file created with iClone 3DXchange
Steps to reproduce: 1. Create a new project 2. Import XChangeAvatar.fbx into the project 3. Observe the materials folder is not crea... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset